C close api in rpg смотреть последние обновления за сегодня на .
#ibmi #as400 #rpgle IBM i, AS400 Tutorial, iSeries,System i -Calling C api SYSTEM in RPG ILE-system C API an alternative to QCMDEXC. Difference between SYSTEM and QCMDEXC api. SYSTEM api in rpgle. SYSTEM api in C. Calling SYstem api in C asan external procedure in rpg ile.
Overview According to Forbes Magazine, APIs are indispensable in today’s business environment. To participate in modern supply chains, your application must supply and consume APIs to share in a ever-expanding network of critical functions and data. For the IBM i, APIs unlock RPG applications, allowing them to access financial weather, geolocation, government, shipping, IoT and any other essential data/services in real-time. Eradani, the leader in integrating the IBM i to modern DevOps strategies, will host an informative 60-minute webinar that will show you how an IBM i-tailored API solution can grow your business. You’ll Learn We will use real-world case studies and demonstrate how to take advantage of API capabilities with just a couple lines of code. With the number and variety of APIs available, the value you can generate for your company is only limited by your imagination. Learn more at 🤍eradani.com #apidevelopersoftware #apidevelopersystem #apideveloper #apideveloperphp #apideveloperzend #apideveloperwebservice #apideveloperwebservices #apideveloper #as400api #ibmiapi #iseriesapi #rpgapi #cobolapi
#ibmi #as400 #rpgle IBM i, AS400 Tutorial, iSeries,System i -Random number generation in ILE RPG -Call C function CEERAN0 function in RPGLE. generate random number in rpgle using C function CEERAN0 or RAND. Call C funtion in RPGLE. Call CEERAN0 in RPGLE. Generate random numbers in rpgle. Call C functions in rpgle to generate random numbers.
This is part 2 of ILE concept in RPG video. Here I am trying to explain how to use EXTPGM and EXTPROC in RPGLE for executing external program and procedure. For this we are using QCMDEXC and system API and execute CL command in RPGLE.
To Contribute any amount of donation to this channel(UPI ID) : shabbirg89🤍okhdfcbank #RPG #c-specs #freeformat
In this RPG example, I'm showing you how to use data queues from your RPG programs, without using APIs. Just using SQL. Have fun! #ibmi #ibm #rpg #rpgle #rpgfree #embeddedsql #newvideo #ibmtraining #ibmcoding #rpgtraining #as400 #common #serviceprogram
Kok burem? Bitratenya cuma kuat sampe 6000 hehE Support streamer, klik ini! (BISA MEDIASHARE!!!) : 🤍 -SUBSCRIBE GRATIS- 🤍 DISCORD SERVER : 🤍 #livestream #hotwheelsunleashed #hotwheelsindonesia #gameplay HALO HALO, Kalo ada lag berarti PC aku nya emang kentang. Command Night Bot !discord !game !genshin !mainsama !rules !spec !fifa !stumble RULES : • Harap bersikap baik dengan sesama penonton dan berkomentarlah dengan bahasa yang sopan, dilarang gelut!. • Dimohon tidak melakukan spam dalam bentuk apa pun. • Dimohon untuk tidak mengumpat, mencela, atau berbicara dengan bahasa yang kasar. • Dimohon untuk jaga sikap saat komentar dan mohon jangan komentar hal-hal sensitif yang berbau SARA, politik, NSFW, dll. • Boleh request pergantian game, jika ada game nya maka bisa dimainkan. • Jika streamer melakukan kesalahan, mohon selalu diingatkan dengan berkata "PRIITTT!!". • Chill CREDITS : - Stream start/end screen : 🤍
1-Send Data Queue (QSNDDTAQ) API and its required parameters - (Timestamp - 00:00 - 01:47) 2-Using QSNDDTAQ API in RPGLE program /Free-/End-Free format - (Timestamp - 01:48 - 05:15) 3-Using QSNDDTAQ API in RPGLE program Fully Free format - (Timestamp - 05:16 - 07:08) 4-Using QSNDDTAQ API in RPGLE program Fixed format - (Timestamp - 07:09 - 09:08) 5-Create Data Queue named DATAQUEUE1 using CRTDTAQ command - (Timestamp - 09:09 - 10:32) 6-Display Data Queue entry using SQL UDTF QSYS2.DATA_QUEUE_ENTRIES - (Timestamp - 10:33 - 10:55) 7-Test QSNDDTAQ API RPGLE program for sending data to data queue - (Timestamp - 1056 - 15:06)
#ibmi #as400 #rpgle Call C program in RPGLE . Using C api in rpg. using c api in rpgle math function-prototyping c functions in ILE RPG. Call C Maths functions in ILE RPG. Call C functions using prototype call. Call maths function in ILE RPG program. Call C functions in RPGLE program. prototyping c function. Call c functions. C api. C functions in rpgle. c functions in rpg. Call C functions in rpg. maths function in ile rpg-Call C function SIN COS function in RPGLE-prototyping c functions in RPGLE IBM i, AS400 Tutorial, iSeries,System i -Call C function CEERAN0 function in RPGLE. Call C funtion in RPGLE. Call SIN,COS,TAN,SQRT etc math function in RPGLE. Call C functions in rpgle to to perform maths calculation. Call math functions in rpg. Call math function in rpgle. using c api in rpg.
Modern applications often need to connect to other systems flexibly and securely using APIs. Because IBM i API options abound, you can use your favorite languages and tools. In this talk with the Toronto Users Group, Alan Seiden shows many ways to send and receive data safely, using IBM i business logic, with code examples using various free tools and languages, including RPG, PHP, Python, and Node.js. To participate in future TUG meetings online, visit 🤍
In this video series, we started developing the core mechanics for any RPG game, in reality, it is much more complex than making a single RPG game because we need to cover every need of every developer out there. This series will be one of those that would have more than 100 or even 200-300 videos in it when it comes to an end, so, don't expect any super fast results, after all, we need to cover every aspect of RPG game mechanics to full extend. Remember, if you like the videos, please share, subscribe and specially use the thumbs up button, that is the easiest way to give me feed back about how many people liked the videos. List of future videos (recorded and will upload one after another) : 🤍 Skype : alireza.rpg
#ibmi #as400 #rpgle IBM i, AS400 Tutorial, iSeries,System i -Calling sleep and usleep C functions in ILE RPG program-Delay the program by SECONDS or MICROSECONDS. SLEEP function in C. USLEEP function in C. Call Sleep function in RPGLE. Call usleep function in rpgle. Delay the program by seconds and microseconds in AS400.
In this video series, we started developing the core mechanics for any RPG game, in reality, it is much more complex than making a single RPG game because we need to cover every need of every developer out there. This series will be one of those that would have more than 100 or even 200-300 videos in it when it comes to an end, so, don't expect any super fast results, after all, we need to cover every aspect of RPG game mechanics to full extend. Remember, if you like the videos, please share, subscribe and specially use the thumbs up button, that is the easiest way to give me feed back about how many people liked the videos. List of future videos (recorded and will upload one after another) : 🤍 Skype : alireza.rpg DLL Solution Builder : 🤍
New example video! Adding a display file to my program, and changing the makefile to make it be deployed. Use of linter, and git repository. Check it, have fun, and comment, please. #linter #make #git #deploy #ilerpg #rpgile #rpg #rpgle #ibm #ibmi #rpgnewfunctions #as400 #ibmcoding #ibmtraining #rpgtraining #newvideo #common #pub400 #visualstudiocode #vscode
In this video, we will show you how you can easily take advantage of the power and security of web service calls using RPG and JavaScript. We will demonstrate how you can write all the code you will need in less than 10 minutes. Learn more at 🤍eradani.com. #ibmrpgsoftware #ibmrpgsystem #ibmrpgdeveloper #ibmrpgphp #ibmrpgzend #ibmrpgwebservice #ibmrpgwebservices #ibmrpgapplicationintegration #ibmrpgopensource #ibmrpgmodernization #ibmrpgintegration #ibmrpgpython #ibmrpgnode.js #ibmrpgc# #ibmrpgc#.net #ibmrpg #rpgc# #rpgdeveloper #rpgopensource #rpgpython #rpgsoftware #rpgsystem #rpgapi #rpgjavascript #rpgmodernization #rpgphp #rpgwebservice
svs서울직업전문학교 에서 유니티 제작 실무자 양성과정 중간프로젝트 발표한 게임을 영상편집했습니다. 3.30 유니티 제작실무자 양성 훈련 시작 6.1~6.30 중간프로젝트 제작 기간
In this video, we learn about inheritance in C#. We cover both why inheritance is useful and how to implement it into a project. We build the start of a micro RPG game, where the player has been shrunk down and encounters giant ants and killer bees. = Relevant Links = Playlist: 🤍 Next video: 🤍 Starter files: 🤍 ASCII Creature Art: 🤍
Learn Unity - RPG (Role Playing Game) - API Core - Behavior Trees - Visual Studio Project Template (1). We talk about our solution for DLL project generation that we had in the first chapter. We'll discuss why it is redundant, and the fact that Visual Studio lets you create your own Project/Item templates. So, in this video, we start generating those templates as a .vsix extension that can be installed on any local machine with Visual Studio. In videos no. 37 - 68, we'll work through the creation of a behavior tree for the API core. This 68-part course provides a full introduction to all the basic fundamentals and core concepts of Unity RPG API Core for beginners. Learn how to use the world's best real-time development platform - learn Unity the easy way. Enter the world of real-time content creation as a beginner, or expand your game development knowledge with a Unity course taught by top-rated instructors. This course focuses on Unity RPG API Core, an intensive and in-depth training set for Unity game development software. Completing this RPG API Core course, will set you up for more advanced Unity courses and/or to build real-time 2D and 3D projects that focus on the following industries : Games, Animation, and more. Apart from being a powerful, cross-platform game engine, Unity is also a robust ecosystem designed to enable your success. Learn the development life cycle in order to bring your vision to life, and learn how to leverage the tools to run your online game. Note: Even though this is a legacy Unity / RPG / API Core tutorial, it is still one of the best RPG API Core full courses available with a focus on RPG API Core for beginners. The next video in this Unity / RPG / API Core full course (Part 39 of 68) is: 🤍 The playlist to this Unity / RPG / API Core full course is available at: 🤍 Disclaimer: I don't own the rights to the content provided in this video. All credit to the respective owners. This video was created by 3D Buzz and is now available to you for free.
Just goes to show... if you find a code snippet that says "this is a good example", it sometimes means "this is a terrible example that wouldnt ever compile anyway!" ;) 🤍
In this video series, we started developing the core mechanics for any RPG game, in reality, it is much more complex than making a single RPG game because we need to cover every need of every developer out there. This series will be one of those that would have more than 100 or even 200-300 videos in it when it comes to an end, so, don't expect any super fast results, after all, we need to cover every aspect of RPG game mechanics to full extend. Remember, if you like the videos, please share, subscribe and specially use the thumbs up button, that is the easiest way to give me feed back about how many people liked the videos. List of future videos (recorded and will upload one after another) : 🤍 Skype : alireza.rpg
I'm learning how to create a procedurally generated Dungeon in C#! Come join me in this learning journey! All Source Code is available on GitHub: 🤍 Start learning C# at 🤍 Special thanks to StreamBeats for their Copyright free music: 🤍 #learnprogramming #coding #learntocode #livecode #CaptainCoder #csharp #unity #unity3d #rpg #proceduralgeneration
In this video series, we started developing the core mechanics for any RPG game, in reality, it is much more complex than making a single RPG game because we need to cover every need of every developer out there. This series will be one of those that would have more than 100 or even 200-300 videos in it when it comes to an end, so, don't expect any super fast results, after all, we need to cover every aspect of RPG game mechanics to full extend. Remember, if you like the videos, please share, subscribe and specially use the thumbs up button, that is the easiest way to give me feed back about how many people liked the videos.
A 3D animation showing how an AR-15 works. Cinema 4D was used to create each individual part, as well as animating everything. Corona renderer was used for final output of lighting and textures. Get a miniature AR-15 replica! 🤍 How I made this animation: 🤍 Voiceover: 🤍 Music: 🤍 Special thanks to Anar Akberli for his help with modeling the bolt carrier assembly! Check out his Instagram here: 🤍 Chapters: 0:00 Intro 0:15 Ammunition Loading 0:58 Bolt Locking 1:37 Forward Assist 1:56 Firing Sequence 2:58 Extraction & Ejection 3:16 Hammer Reset / Cartridge Feed 3:48 Trigger Reset 4:00 Auto Fire 4:58 Burst Fire 6:22 Bolt Catch 6:40 Sights 7:33 Adjustable Stock 7:50 Ejection Port Cover 8:09 Credits These animations take considerable time and resources to make, often taking 6+ months to produce. Redistribution of my 3D animations is not permitted without first contacting me for instructions and options.
A 3D animation showing how a Glock 19 firearm works. Cinema 4D was used to create each individual part, as well as animating everything. Substance Painter was used to create the main textures. Corona renderer was used to render everything. Check out these awesome firearm products! - 🤍 My website: 🤍 Voiceover: 🤍 Chapters: 0:00 Intro 0:11 Basic Function 0:39 Case Extraction 0:47 Cartridge Loading 1:02 Trigger Reset 1:28 Trigger Safety 1:40 Firing Pin Safety 1:53 Drop Safety 2:06 Barrel Rifling 2:21 Cartridge Feed 2:38 Credits These animations take considerable time and resources to make, often taking 6+ months to produce. Redistribution of my 3D animations is not permitted without first contacting me for instructions and options.
Learn Unity - RPG (Role Playing Game) - API Core - Node Editor - Draw Inputs. In this video, we will draw input slots for each node, keep in mind that the method is virtual; meaning that we can override it in the future if we want our inputs to be drawn in a different way. In videos no. 1 - 36, we'll work through the creation of a Windows form application that will let you generate project files and Visual Studio solutions quickly and easily. What you'll get at the end of this, is a simple form that needs information about where you want your DLL solution to be situated, the name of the project and the namespace for it, whether it has an editor section or not, and that's it. It will then generate the .sln and .csproj files, and assign proper dependencies and proper .net framework. Remember that you are developing your assets as a .dll assembly and therefore, you won't have the luxury of Unity's real-time debugging. We'll speak about this in great detail. This 68-part course provides a full introduction to all the basic fundamentals and core concepts of Unity RPG API Core for beginners. Learn how to use the world's best real-time development platform - learn Unity the easy way. Enter the world of real-time content creation as a beginner, or expand your game development knowledge with a Unity course taught by top-rated instructors. This course focuses on Unity RPG API Core, an intensive and in-depth training set for Unity game development software. Completing this RPG API Core course, will set you up for more advanced Unity courses and/or to build real-time 2D and 3D projects that focus on the following industries : Games, Animation, and more. Apart from being a powerful, cross-platform game engine, Unity is also a robust ecosystem designed to enable your success. Learn the development life cycle in order to bring your vision to life, and learn how to leverage the tools to run your online game. Note: Even though this is a legacy Unity / RPG / API Core tutorial, it is still one of the best RPG API Core full courses available with a focus on RPG API Core for beginners. The next video in this Unity / RPG / API Core full course (Part 24 of 68) is: 🤍 The playlist to this Unity / RPG / API Core full course is available at: 🤍 Disclaimer: I don't own the rights to the content provided in this video. All credit to the respective owners. This video was created by 3D Buzz and is now available to you for free.
In this Twitch live stream, Brendan does the RPG Combat Programming Exercise. Jump to 5:30 to skip the intro. Broadcast live on Twitch Watch live at 🤍
00:00:00 - Quick review 00:03:00 - Creating a new project in Visual Studio 00:05:19 - Solution Explorer 00:06:45 - What is a solution in Visual Studio? 00:07:37 - Virtual folders 00:09:03 - Hide virtual folders 00:11:03 - Rearrange Visual Studio User Interface 00:13:18 - Adding C source file 00:14:47 - Preview window Visual Studio 00:15:57 - Closing a tab in Visual Studio 00:16:25 - Deleting vs removing source file 00:17:54 - Saving source file 00:19:14 - Writing the smallest app 00:19:40 - Intellisense 00:20:27 - Syntax errors 00:22:10 - C Preprocessor - #include 00:29:34 - What is a function 00:31:52 - What is the main function? 00:36:39 - More on functions 00:39:31 - Quick recap 00:40:20 - Command line / Terminal 00:40:46 - Printing Hello World to the terminal 00:41:25 - namespaces 00:44:23 - cout 00:45:37 - Strings 00:47:10 - Left bit shift operator 00:47:57 - std::endl 00:49:42 - Quick recap 00:50:54 - Chaining strings in one cout 00:53:20 - Comments 00:57:14 - Porgramming is case sensitive 00:58:11 - C datatypes 01:04:13 - Variables 01:08:44 - Exercise 01:10:31 - Solving the exercise 01:18:21 - Pausing the execution of the application 01:20:05 - Changing color and font size of the terminal 01:26:03 - Plan for next stream Creating an RPG from scratch using C / SFML - Part 2 - Into to C GitHub Source Code:- 🤍 Discord Server:- 🤍
Want to next level this? I'm in the process of creating an enhanced fighting game course, get e-mail updates here: 🤍 Here you'll learn how to create your very first fighting game with JavaScript and HTML canvas. We'll start by coding some basic fighting game mechanics, then we'll take things to the next level by adding in professional sprite sheets and graphics. Google Drive Assets: 🤍 Finished Demo: 🤍 Source Code: 🤍 Oak Woods Assets: 🤍 Fighter Asset #1: 🤍 Fighter Asset #2: 🤍 0:00 Introduction 0:43 Project Setup 8:07 Create Player and Enemy 28:00 Move Characters with Event Listeners 50:12 Attacks 1:11:31 Health Bar Interface 1:34:27 Game Timers and Game Over 1:51:27 Background Sprite 2:05:10 Shop Sprite with Animation 2:23:08 Player Sprite - Idle 2:36:24 Player Sprite - Run 2:43:39 Player Sprite - Jump 2:58:03 Player Sprite - Attack 3:01:53 Enemy Sprite - Kenji 3:07:04 React to Sprite Attacks 3:20:32 Receive Hit Animation 3:29:11 Death Animation 3:35:32 Interface Design and Animation 3:49:55 Push Live 3:55:57 End
In this video, we continue building out our Micro RPG game and use it to explore the concept of polymorphism in C#. This allows us to create a collection of different Enemies (Ants and Bees) and store them all in one list. = Relevant Links = Playlist: 🤍 Next video: 🤍 Polymorphism docs: 🤍 Type testing and casting docs: 🤍
Lua is a lightweight dynamic scripting language often embedded into other programs like World of Warcraft and Roblox. It's minimal syntax makes it easier to learn than Python, while being much more performant than other interpreted languages. #programming #compsci #100SecondsOfCode 🔗 Resources Lua Manual 🤍 Lua History 🤍 Lua C API 🤍 🔥 Get More Content - Upgrade to PRO Upgrade to Fireship PRO at 🤍 Use code lORhwXd2 for 25% off your first payment. 🎨 My Editor Settings - Atom One Dark - vscode-icons - Fira Code Font 🔖 Topics Covered What is Lua? What is Lua used for? Is Lua faster than Python? Lua vs Python Lua Basics Tutorial How do tables work in Lua? How to use C or C with Lua
DLL Solution Builder (Contains Final Built and source) : 🤍 In this video series, we started developing the core mechanics for any RPG game, in reality, it is much more complex than making a single RPG game because we need to cover every need of every developer out there. This series will be one of those that would have more than 100 or even 200-300 videos in it when it comes to an end, so, don't expect any super fast results, after all, we need to cover every aspect of RPG game mechanics to full extend. Remember, if you like the videos, please share, subscribe and specially use the thumbs up button, that is the easiest way to give me feed back about how many people liked the videos. List of future videos (recorded and will upload one after another) : 🤍 Skype : alireza.rpg
Alright, Hitboxes... Learn how to make them, and how to program them in Unity in the next 3 minutes!!! If you enjoyed this video, I have a small 1$ Member perk available for anyone who would like to help us save up for Facial Motion Capture :) (Just click the "Join" Button next to "Like"!) 🤍 Twitter at: 🤍 Free Rigged Blender Male & Female Base Model: 🤍 Blender MODELING SERIES: 🤍 Blender RIGGING & ANIMATION SERIES: 🤍 T-SHIRT LINKS HERE: 🤍 If you're a gamer, please check out my new game on steam! It took over 3 years to create and has thousands of hours and heart put into it :) 🤍 As always, thank you so much for watching, please have a fantastic day, and see you around! - Royal Skies - - I make no claim over the following footage as it belongs to their corresponding content creators and can be found below: Copyright Disclaimer: Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
(*) Kite is a free AI-powered coding assistant that will help you code faster and smarter. The Kite plugin integrates with all the top editors and IDEs to give you smart completions and documentation while you’re typing. I've been using Kite for 6 months and I love it! 🤍 Support: - Udemy courses coming soon! - Donations: 🤍 - Discord: 🤍 - Twitter: 🤍 Links: - Wifeys channel: 🤍 - My "Life Cast" channel: 🤍 - Playlists: 🤍 - Code::Blocks or Linux (after 9:00) users: 🤍 - Source code: 🤍 - Questions and inquiries: suraj-sharma-youtube🤍hotmail.com -C Tutorials: 🤍 🤍 -SFML: 🤍 -SFML Sidescroller: 🤍 -SFML Open World RPG: 🤍 -SFML Simple Games and Apps: 🤍 -SFML Games in ONE VIDEO: 🤍 -Livestreams: 🤍 #gamedeveloper #2dGames #programming
The eighth iteration of the RPG System I'm working on :).. I'm doing the System with C/SFML. This time I added a basic dialog system. Source Code: 🤍 Background Music: 🤍 Sprites : 🤍 Tiled API Link: 🤍
Godot is a popular open source engine for building 2D and 3D games. It is similar to Unity in many ways, but is lightweight (35Mb) and provides it's own custom scripting language called GDScript. #gamedev #programming #100SecondsOfCode 💬 Chat with Me on Discord 🤍 🔗 Resources Godot Game Engine 🤍 Godot on GitHub 🤍 Unity in 100 Seconds 🤍 C# in 100 Seconds 🤍 🔥 Get More Content - Upgrade to PRO Upgrade at 🤍 Use code YT25 for 25% off PRO access 🎨 My Editor Settings - Atom One Dark - vscode-icons - Fira Code Font 🔖 Topics Covered - What is the Godot Game Engine? - Open-source game engines - Godot basics tutorial - Godot vs Unity - What makes Godot special? - How GDScript works - Best Game Engine to learn for beginners
Get 65 more hours of content from 200 additional lessons only at 🤍 Google Drive Assets - 🤍 Download Tiled - 🤍 Tiles - 🤍 Monsters - 🤍 Finished Demo - 🤍 Source Code - 🤍 0:00 Introduction 2:45 Game Map Theory 5:36 Where to Find Free Game Assets 10:12 Download Tiled and Import a Tileset 16:07 Tile Brush, Paint Bucket, and Randomization 21:07 Landmass Formations 31:14 Tile Layering for a Plateau 35:20 Layering and Placement of Trees 38:56 Paths and Landscape Details 52:04 Collisions and Map Boundaries 1:00:33 Foreground Layers 1:04:24 Exporting Layers for Project Import 1:08:12 Programming - Project Setup 1:18:41 Import and Render Map 1:28:52 Player Creation 1:44:27 Move Player Through Map on Keydown 2:10:37 Player-to-Map-Boundary Collisions 3:04:58 Foreground Object Programming 3:10:45 Player Movement Animation 3:25:41 Battle Activation 3:53:23 Transition from Map to Battle Sequence 4:15:04 Draw Battle Background 4:19:28 Add Battle Sprites 4:32:00 Add Attack Bar Interface 4:54:42 Add Health Bar Interface 5:04:29 Attacks - Tackle 5:29:34 Attacks - Fireball 5:56:05 Queueing Dialogue 6:11:51 Populate Attacks Based on Chosen Monster 6:25:36 Randomizing Attacks 6:28:34 Display Attack Type 6:33:13 End Battle 6:39:55 Transition Back to Map 6:58:02 Audio and Sound Effects
In this video series, we started developing the core mechanics for any RPG game, in reality, it is much more complex than making a single RPG game because we need to cover every need of every developer out there. This series will be one of those that would have more than 100 or even 200-300 videos in it when it comes to an end, so, don't expect any super fast results, after all, we need to cover every aspect of RPG game mechanics to full extend. Remember, if you like the videos, please share, subscribe and specially use the thumbs up button, that is the easiest way to give me feed back about how many people liked the videos. List of future videos (recorded and will upload one after another) : 🤍 Skype : alireza.rpg
Get rid of boilerplate writing classes using dataclasses! In this video we learn about dataclasses and how to use them, as well as the related attrs library that dataclasses were based on. Note: As of Python 3.10 dataclasses DO support slots. ― mCoding with James Murphy (🤍) Source code: 🤍 attrs library: 🤍 SUPPORT ME ⭐ - Patreon: 🤍 Paypal: 🤍 Other donations: 🤍 BE ACTIVE IN MY COMMUNITY 😄 - Discord: 🤍 Github: 🤍 Reddit: 🤍 Facebook: 🤍